#ifndef PROJECTS_HTML
#define PROJECTS_HTML
#include page.h
char* g_lpszHeadingSticksoft =
"Sticksoft";
char* g_lpszTextSticksoft =
"This website is Stick's second attempt at web design. The"
"first site went through 2 layout iterations, and currently"
"lies unmaintained on a server somewhere."
""
"The content management system for this website was written"
"in C# in MonoDevelop on Linux. It uses a GTK# interface to"
"create and manage pages, with headings, blocks of prose and"
"links all being individual, orderable elements."
""
"The 'source code' style is a result of the CMS wrapping each"
"page element in C++ syntax, which is itself then wrapped in"
"HTML to achieve coloured syntax highlighting and different"
"text styles and sizes."
""
"Future plans for the site include a method of switching"
"between different cascading style sheets for the site, so"
"the content can be displayed on its own, as it is now, or as"
"indistinguishable from the source code.";
char* g_lpszHeadingProgeny =
"Progeny";
char* g_lpszTextProgeny =
"Progeny is an experimental game engine whose assets will be"
"entirely procedurally generated."
"The ultimate goal of the project is that it will allow games"
"to be written with different maps, enemies, weapons and"
"storylines being produced every time the game is played."
""
"It will also allow users to generate content procedurally"
"and store / transmit such content with parametric data"
"several orders of magnitude smaller than that generated by"
"conventional asset compression techniques."
""
"An initial implementation of the engine was started that was"
"compilable on Linux (SDL) and Windows (DirectX); however, it"
"is currently in the process of being restructured to use"
"better coding practices."
"The incomplete engine's test application demonstrates the"
"generation of a helix step-by-step, and then maps a"
"procedural texture onto the helix as the texture is"
"generated in a similar stepwise fashion.";
char* g_lpszHeadingJetXS =
"Jet XS";
char* g_lpszTextJetXS =
"Jet XS is the game Stick and his team are creating for their"
"final year Team Project module."
"It is a minature aeroplane racing game, designed for XBOX"
"Live Arcade."
"It features single player racing against AI-controlled"
"planes, as well as multi-player split-screen play."
"There is currently one track, laid out with a series of"
"checkpoints round a kitchen."
"The planes are armed with a variety of weapons for shooting"
"down rival players."
"Players will be able to customise their planes by choosing"
"different wing sets.";
#endif